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The one you are standing on and the 8 around you. Let's remove the Chunks above and beneath us, so we only have plane of 9 Chunks. Imagine a Chunk is ONE big block, so you have, again, a 3D Array of Chunks that you can save. The one you are standing on, and the 26 around you. Let's say you always have 27 Chunks loaded. So per Chunk, you have a 3D Array with Int Values, where an Int Value stands for the Block type (0 - Air, 1 - Dirt, etc). So a Chunk is just, as you said, a 16*16*Z (don't know how high a Chunk in Minecraft is) Array that holds the Data of what Block type it spawns. The Idea with the Chunks is to sum up multiple Blocks into one 3D Array.
Minecraft voxel map 1.9.4 how to#
If I know how to do that Ill be really glad and Ill really appreciate any help to get it done and also if anyone needs my projext, Ill upload it to dropbox. I only need to know how to generate the world in chunks and make it fast and infinite. So you can see that the Chunk size int variable specifies how many blocks wide and long the world should be but the original minecraft works with chunks and every chunk is around 16 blocks I think and it auto generates very fast and unloads when you are far away from it and obviousely it doesn't use for loops, otherwise it would run too slow (Like mine) So if someone can help me to show me how to get that done, I would really appreciate it. The problem here is I that I also want my world to be infinite and I'm already using the simplex noise bp plugin to get my Z positions values for my blocks and I also already added dirt blocks and gravel so that you can dig infinitely deep but the problem is that I generate my world with for loops and that means that it only generates a certain size that I specify, here is the code: Hi everyone, I'm trying to make a minecraft game in UE4 (Just for fun) because I saw this: